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Marc Jacquier wrote:
> news:43d29536$1@news.povray.org...
>
> You forgot to put the hollow statement in your plane object so no media
> works in it.
>
> plane {
> <0,1,0>, 0
> hollow
> material {
That has helped a little, but I'm still not getting exactly what I'm
looking for. Now I get an error about my camera being inside of an
object filled with media, and that this may make the media not work
properly. This is defiantly the case - my scattering media no longer
scatters, giving (in essence) unlimited visibility underwater.
Any suggestions?
Thanx
Bryan
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